Challenge Mode
In Challenge Mode, the player who throws last on a hole imposes a challenge on all other players while remaining exempt.
This gives trailing players a strategic advantage: they throw normally while opponents must follow specific rules.
All other core mechanics, coin counts, turn sequence, and scoring remain consistent with the Disc Wars system.
Victory is by lowest net strokes, with coin play able to shift momentum dramatically from hole to hole.
Components and Game Setup
Each player's Disc Wars Pack consists of 7 total coins, 5 Challenge Coins and 2 Perk Coins along with 1 Challenge Mini Marker that's used to track active coins during gameplay.
Players begin by selecting their coins, with each person bringing 5 Challenge Coins and 2 Perk Coins. No duplicate coins are allowed between players.
The first hole is played normally, though groups may optionally roll a special die to determine a starting challenge.
After Hole 1, the player with the highest score (worst performance) gets first priority to activate coins on Hole 2.
Turn Sequence & Coin Activation
Starting from Hole 2, coin activation follows a specific order. The person who threw last (worst scorer) gets first choice to activate a Challenge Coin.
If they choose not to use a coin, this option passes to the next worst scorer.
When a player activates a Challenge Coin, they become exempt from that challenge while all other players must follow it.
For example, if someone plays a Putter Only challenge, everyone except the activator must use putters for that hole.
To activate a coin, clearly announce your chosen rule and flip the coin in your Mini Marker.
The challenge remains active only for that hole, unless there are other non-conflicting challenges still in effect.
If no player chooses to activate a Challenge Coin, play continues under any existing stacked challenges from previous activations.